In the beginning…
My games are normally light and fun, with lots of comic relief and some fun adventures. My campaign is home-brew and I run my own little world that has elements from Forgotten Realms, many books and movies, and the twisted recesses of my mind.
I like to keep groups small 4-5 players, I have played and GM’d larger groups and find them a little difficult to keep control of. Most times it is just a breakdown of focus. I like to run a more story driven game and player focus is needed to do that. To this end player investment into their characters background and motivations helps with story aspect.
To get the players involved we had separate mini sessions to play through and develop the character histories. The players were asked what their class would be and what their future plans would be, not as a group but as individuals. The background was selected to fit with the future plans, a defining childhood moment, or family trait. The years from a first childhood moment to the age that the players chose to start at for 1st level were played out. Some of the characters got some special abilities, skills, items, or trinkets. These early activities also affected the starting coin of each character.
When I started planning this campaign, I was planning on starting with an almost “Goonies” style adventure. The players all came up with very dark beginnings. Not just dark but witnessing the slaughter of whole families and communities as young children dark… Goonies would just not work for this group.
The Game Begins
All of the characters have found themselves in the town of Ecron’s Gate, a small port city run by a minor lord. Upon entering the town the adventurers (since that is what they now are) hear of different happenings in town and a few local rumors. Some have come to town with tasks in mind, some just for the new experience but all know that the paltry coin will not last long and they will need to find a way to make more…